Diablo 3 Reaper of Souls guide on the best items, gear, and equipment to increase your damage. Subscribe for more videos Beginner.
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edited February 2018 in General Discussion
Here we go with my second guide. I have check throu all stats except for Will since you need 2 ppl to test it also it will cost you karma. A few skills was also checked due to requests and self interest. Some minor bonuses was not fully recorded. (Stamina, Evasion and Accuracy gains on agi)
Also sorry for the wall of text.
All the stats where tested with t1 stuff, due to lack of funds. It was a non profit research, so i had to use what i could .
Will post a google doc with all the speed and damage increase on each stat.
Link:https://docs.google.com/spreadsheets/d/1AZK9srltaTPBqqJnIrsnpUpHaou2dOV9AL4PBQPuWHY/edit?usp=sharing
Take in count that i dont acually have the formulas for this and the values was just tested over and over until it fits.
----------------------------------------------------------------------------------------------------------------------------------------------------
So lets start.
Stats
Strength
30-40 str its a 3.5-4% inc in dmg per point.
Example 1.
Like T1 lance got 11dmg at 30 str. It gains 1 dmg on 33,35,36,39. There is 9 stat gains from 30-39
(11=Damage) (1.035=3.5%)
So if you do 11x1.035^9 it becomes 14.99.
Its pretty much 15 dmg if you consider there could be additional decimals from the 11 dmg at 30 str.
Example 2.
T1 Sword 30-40 Str stat. Starts at 5 dmg at 30. It gains dmg at 35 and 40.
So its.
5x1.035^5 = 5.93
5x1.035^10 = 7.05
Just keep in mind at 30 str it could have some extra decimals to acually push 5.93 over to 6.
Now for str over 40. We are taking lance again for an example.
At 39 str gains dmg to 15. The next time it gains is at 47. That means the gain after 40 is extremly low.
I havent really had the time to check the % gain at the lower numbers under 30. But what it seems like 5-20 its a lower %. 20-30 could be the same as 30-40.
But you can check yourself on the google doc.
Agility
All weapon types got the same attack speed. All swords, Heavy axes , Lances etc.. has the same speed throu the tiers. Except bows. Sorry to say it but the speed ive recorded only works on T1. T2 bows and higher got a other base speed. I really dont feel like redoing it atm. So all bow users, Im sorry.
All the speeds will be showed in the google docs.
The other things agility gives is crit chance, evasion, accuracy and stamina.
Crit chance gains 0.1% per gain.
Gives movement speed but not sure how much per point.
Evasion and Accuracy im not sure. My stats on those 2 jump all over after every 1-2 gains so i had to relog after each and i kinda gave up.
Also stamina i got low info on. It has a faster gain on lower stats. at 40-50 agi you gain 3 points from 90-93 stamina.
Stamina, Evasion and Accuracy stats got kinda messed up due to lack of sleep. I just forgot or was to annoying to get the correct stats.
Intelligence
Mana per gains alternates between 2 and 3.
Minimum mana is 25.
Max mana is 125.
Can check google doc for exact mana for the Int you want.
Power gain per from 10-15 is 3.5%
Power gain per from 15-20 is 3%
Power gain per from 20-25 is 2.5%
Power gain per from 30-50 is 2%
Its tested on a T1 staff. Showed in the google doc.
Im not 100% but for me when i cast Ruin, there is a bonus dmg inc at every 4th power gain.
First gain is on 8 then 12 and so on. The gain is 1 additional minimum and maximum dmg.
Could be bigger on higher lvl spells. Not sure. If you wanna test. Please share.
Constitution
10-30 you get 15 hp per stat gain.
30-40 you get 10 hp per stat gain.
40-50 you get 5 hp per stat gain.
Minimum 100hp at 10 con. Max 550hp at 55 con.
Wisdom
Ok, so time for wisdom.
For me, i would want this changed but it could just be me. Here is the stats ive got.
So how its works is that for every wisdom gain you have, gives you a % to get the spell block that reduces the spell damage with 50%.
At 20 wisdom.
I casted 200 spells on me and got 31 blocks. That adds up to 15.5%.
So im guessing 15%.
At 30 wisdom.
I casted 200 spells on me and got 52 blocks. That adds up to 26%.
So im guessing 25-30% not sure.
At 40 wisdom.
I acually didnt get to 40 wisdom on my test character. I farmed for hours and hours and it didnt wanna gain.
But luckly my main character has 50 wisdom. so i could check that one and see if there is a middle ground, between 30 and 50.
Im guessing 35-40% due to what i got on 30 and 50 wisdom.
At 50 wisdom.
I casted 300 spells (casted 100 more times to be more sure) on me and got 146 blocks. That adds up to 48.6%.
So im guessing 45-50%.
So fighting a mage its completely RNG. If you got a unlucky day. They can do full dmg on all spells.
Thats why i kinda want it changed.
Skills
I checked Vigor, Light armor and Channeling.
Vigor
Vigor seems to add 4.5% damage increase per 1.0 skill.
Total 45% at 100 skill. Ive tried to add it to higher tier weapons with the Str % and it looks correct.
Didnt check the amount of healing increased. Sorry.
Light armor skill
You gain 0.2% crit chance per 1.0 skill.
Total of 20% crit chance at 100 skill.
You gain 1 evasion per 10.0 skill.
Total of 10 at 100 skill.
You gain 0.05 attack speed at 100 skill.
Do not know the Crit reduction. You need 2 people to test and cost alot of karma.
Channeling
Im still testing it.
Tested with cloth.
At 0 Channeling you got 3mana/sec with focus. 4mana/sec without focus.
At 20-23? Channeling you got 2mana/sec with focus.
While i was getting channeling. I had 47 Int, so i had 13 power with the T1 staff.
I gained additional power at: (3), (9), (12.4), (17), (20.7), (25.1), (29.1), (33.3)
Havent gained more channeling yet. Will update with time.
But if you check the gains with the skill. It would seem like its about 200% gain with 100 skill.
Because at 33.3 i gained 8 points. It kinda looks like once it reaches 50 skill it could be 13 total points gained.
An other teory could be its a pre set amount for 100 channeling. I didnt get the chance to swap staff.
But the pre set amount is more reasonable.
If you compare with other 'skills' they are even gain from 0-100. Not like stats with soft caps.
----------------------------------------------------------------------------------------------------------------------------------------------------
If there is something you dont understand due to my messy grammer. Please inform me so i can correct it.
Is there anything wrong, please tell me so i can remove or fix.
I hope this helps a little, so you have even better time in this game.
I love the game and hope they fix the small things and a bit balancing.
Have a great day // IGN: Liz
Also sorry for the wall of text.
All the stats where tested with t1 stuff, due to lack of funds. It was a non profit research, so i had to use what i could .
Will post a google doc with all the speed and damage increase on each stat.
Link:https://docs.google.com/spreadsheets/d/1AZK9srltaTPBqqJnIrsnpUpHaou2dOV9AL4PBQPuWHY/edit?usp=sharing
Take in count that i dont acually have the formulas for this and the values was just tested over and over until it fits.
----------------------------------------------------------------------------------------------------------------------------------------------------
So lets start.
Stats
Strength
30-40 str its a 3.5-4% inc in dmg per point.
Example 1.
Like T1 lance got 11dmg at 30 str. It gains 1 dmg on 33,35,36,39. There is 9 stat gains from 30-39
(11=Damage) (1.035=3.5%)
So if you do 11x1.035^9 it becomes 14.99.
Its pretty much 15 dmg if you consider there could be additional decimals from the 11 dmg at 30 str.
Example 2.
T1 Sword 30-40 Str stat. Starts at 5 dmg at 30. It gains dmg at 35 and 40.
So its.
5x1.035^5 = 5.93
5x1.035^10 = 7.05
Just keep in mind at 30 str it could have some extra decimals to acually push 5.93 over to 6.
Now for str over 40. We are taking lance again for an example.
At 39 str gains dmg to 15. The next time it gains is at 47. That means the gain after 40 is extremly low.
I havent really had the time to check the % gain at the lower numbers under 30. But what it seems like 5-20 its a lower %. 20-30 could be the same as 30-40.
But you can check yourself on the google doc.
Agility
All weapon types got the same attack speed. All swords, Heavy axes , Lances etc.. has the same speed throu the tiers. Except bows. Sorry to say it but the speed ive recorded only works on T1. T2 bows and higher got a other base speed. I really dont feel like redoing it atm. So all bow users, Im sorry.
All the speeds will be showed in the google docs.
The other things agility gives is crit chance, evasion, accuracy and stamina.
Crit chance gains 0.1% per gain.
Gives movement speed but not sure how much per point.
Evasion and Accuracy im not sure. My stats on those 2 jump all over after every 1-2 gains so i had to relog after each and i kinda gave up.
Also stamina i got low info on. It has a faster gain on lower stats. at 40-50 agi you gain 3 points from 90-93 stamina.
Stamina, Evasion and Accuracy stats got kinda messed up due to lack of sleep. I just forgot or was to annoying to get the correct stats.
Intelligence
Mana per gains alternates between 2 and 3.
Minimum mana is 25.
Max mana is 125.
Can check google doc for exact mana for the Int you want.
Power gain per from 10-15 is 3.5%
Power gain per from 15-20 is 3%
Power gain per from 20-25 is 2.5%
Power gain per from 30-50 is 2%
Its tested on a T1 staff. Showed in the google doc.
Im not 100% but for me when i cast Ruin, there is a bonus dmg inc at every 4th power gain.
First gain is on 8 then 12 and so on. The gain is 1 additional minimum and maximum dmg.
Could be bigger on higher lvl spells. Not sure. If you wanna test. Please share.
Constitution
10-30 you get 15 hp per stat gain.
30-40 you get 10 hp per stat gain.
40-50 you get 5 hp per stat gain.
Minimum 100hp at 10 con. Max 550hp at 55 con.
Wisdom
Ok, so time for wisdom.
For me, i would want this changed but it could just be me. Here is the stats ive got.
So how its works is that for every wisdom gain you have, gives you a % to get the spell block that reduces the spell damage with 50%.
At 20 wisdom.
I casted 200 spells on me and got 31 blocks. That adds up to 15.5%.
So im guessing 15%.
At 30 wisdom.
I casted 200 spells on me and got 52 blocks. That adds up to 26%.
So im guessing 25-30% not sure.
At 40 wisdom.
I acually didnt get to 40 wisdom on my test character. I farmed for hours and hours and it didnt wanna gain.
But luckly my main character has 50 wisdom. so i could check that one and see if there is a middle ground, between 30 and 50.
Im guessing 35-40% due to what i got on 30 and 50 wisdom.
At 50 wisdom.
I casted 300 spells (casted 100 more times to be more sure) on me and got 146 blocks. That adds up to 48.6%.
So im guessing 45-50%.
So fighting a mage its completely RNG. If you got a unlucky day. They can do full dmg on all spells.
Thats why i kinda want it changed.
Skills
I checked Vigor, Light armor and Channeling.
Vigor
Vigor seems to add 4.5% damage increase per 1.0 skill.
Total 45% at 100 skill. Ive tried to add it to higher tier weapons with the Str % and it looks correct.
Didnt check the amount of healing increased. Sorry.
Light armor skill
You gain 0.2% crit chance per 1.0 skill.
Total of 20% crit chance at 100 skill.
You gain 1 evasion per 10.0 skill.
Total of 10 at 100 skill.
You gain 0.05 attack speed at 100 skill.
Do not know the Crit reduction. You need 2 people to test and cost alot of karma.
Channeling
Im still testing it.
Tested with cloth.
At 0 Channeling you got 3mana/sec with focus. 4mana/sec without focus.
At 20-23? Channeling you got 2mana/sec with focus.
While i was getting channeling. I had 47 Int, so i had 13 power with the T1 staff.
I gained additional power at: (3), (9), (12.4), (17), (20.7), (25.1), (29.1), (33.3)
Havent gained more channeling yet. Will update with time.
But if you check the gains with the skill. It would seem like its about 200% gain with 100 skill.
Because at 33.3 i gained 8 points. It kinda looks like once it reaches 50 skill it could be 13 total points gained.
An other teory could be its a pre set amount for 100 channeling. I didnt get the chance to swap staff.
But the pre set amount is more reasonable.
If you compare with other 'skills' they are even gain from 0-100. Not like stats with soft caps.
----------------------------------------------------------------------------------------------------------------------------------------------------
If there is something you dont understand due to my messy grammer. Please inform me so i can correct it.
Is there anything wrong, please tell me so i can remove or fix.
I hope this helps a little, so you have even better time in this game.
I love the game and hope they fix the small things and a bit balancing.
Have a great day // IGN: Liz
Comments
- Thanks I was really curious about the light armor! good guide on stats and skills
- Awesome start so far! Thanks for all the great info.
- Does the light armor crit chance apply for weapons and spells or only one?
- @Ratcoon If you equip any tier of shields. The defence doesnt go up. I tried to have the shield on me and went from 0-75 skill without getting any dmg reduction on monsters.
@Morph Dont think spells can crit. So most likely only works on melee.
@Karmageddon@kdko@Joakim Thanks for liking it - @Ratcoon If you equip any tier of shields. The defence doesnt go up. I tried to have the shield on me and went from 0-75 skill without getting any dmg reduction on monsters.
Ughhhh, it especially sucks since the most preferable weapon skills (imo) come from the 1h'ers as well.
I would love to hear from CS on this. What seems to be happening to me is the shield, based on your block skill absorbs a certain amount of damage. Damage is then rolled on to a defense/evasion check then calculated. What I am basing this off is that if I use a shield I take much less damage then if I don't have my shield equipped. I haven't done a systematic approach to it like MasiveMorgan did for different things, more of a noticeable different feeling on damage taken as I am playing.Does the light armor crit chance apply for weapons and spells or only one?- Constitution
10-30 you gain 15 hp per gain
you mean that you have 100hp with 10con (minimum) and 115hp with 11con?
thanks!!!@Kuroi Yes
will you make some example/recommended stats build for every class?- @Kuroi I like going 45 wis, 40 con and 35 freely. Due to mages hurt alot and i want higher chance of getting the block for it. I got that on my two characters. But if i went mage i would do 50 int, 40 con and 30 wis.
- edited February 2018
how would you build a dagger-wielding rogue? the str/agi differences in terms of gains looks REALLY minimal... like having 28str = 4 and 40 = 6 o_O doesn't sound that good to invest into it@Kuroi I like going 45 wis, 40 con and 35 freely. Due to mages hurt alot and i want higher chance of getting the block for it. I got that on my two characters. But if i went mage i would do 50 int, 40 con and 30 wis. - @Kuroi Thats for T1 weapons. With higher tiers there is bigger difference. But if i went dagger build i would do 35 agi and get manifestation for the attack buff
- oh, ok!
even tho there's a really noticeable difference between 35 and 50 agi in terms of movement speed...
sacrifice movement speed for damage? i dunno... i guess it depends on the character playstyle as well - I've tested whether or not shields make a difference today and they most certainly have an impact. I cant give an exact block % but I'm at 89.9 Blocking and it blocks half the damage about 40-50% of the time. Hope this helps for people wondering whether or not they should use a shield.
- can we get some hard evidence or can a dev please confirm blocking.... i had it to like 95 or something and i dont notice a difference between wielding my 2h or my 1h w shield.
Does your blocking rise while using a 2h weapon?can we get some hard evidence or can a dev please confirm blocking.... i had it to like 95 or something and i dont notice a difference between wielding my 2h or my 1h w shield.- negative, but just because the skill is rising doesn't mean its doing anything
That might be true but if I don't have my shield equipped with a one hand weapon I take a lot more damage then if I have the shield equipped. Personally I think it is a RNG check based on your skill whether you block or not then the defense rating on the shield comes into the equation if it is a successful roll. Like the majority of the crafting skills a high skill level doesn't correlate to a guaranteed success. This like most everything needs some tweaks as the success rates are probably to low which is more noticeable as the skill rises.negative, but just because the skill is rising doesn't mean its doing anything- my skill was 95 and i didn't notice the slightest difference in damage taken vs using my sheild or using my 2 hander
- Bonus agility and strenght in doc file are still reliable?
- Thank you for this great information @massivemorgan !
In MapleStory M or in any other MMORPGs, damage or rather damage per second (DPS) are popular metrics among players. Possibly the most important metric for many players (especially whales).
So how do you increase your damage in this game? There are plenty of factors that influence damage, but the biggest two are probably the class you choose, and how rich you are. The more money you pour into this game, the better your equipment should be. That doesn’t mean F2P players can’t have good equips. It just takes a much longer time to get there.
Here are a few ways you can increase your damage in MapleStory M.
1. Choose a high DPS class
Assuming you’re sticking with your current class, then ignore this part. If you’re a newbie who wishes to have high DPS, read on.
With the launch of Cygnus Knights a couple of days ago, many are wondering which is the strongest class to play in MapleStory M.
At the moment, I think Night Lord and Bow Master are still the top two DPS classes. That is because the Night Walker and Wind Archer seem to be much weaker than the Korean version of the game. Someone even did a screenshot to compare the skill damage and there’s a huge difference.
That said, there’s a possibility that Nexon will buff these characters in the future.
If you want to be safe, go with the Night Lord. They are decent for mobbing and great for bosses.
2. Always go for weapon before armor
The item that gives you the most damage in this game is obviously your weapon. In fact, you should get a really good weapon before you invest in great armor.
The physical defense and magic defense that armors provide aren’t as helpful as you may think. They don’t really block out much damage at all.
If you have a really good weapon, you will kill the monsters before they even deal damage to you. Furthermore, a great weapon gives you great damage during expeditions (Zakum or Horntail).
As for weapons, many go for PBA (perfect base attack) and they slowly rank up from there. If you aim to get a PBA, you should start early on, like from the epic rank.
That said, the route I went to get a mythic was by fusing two legendaries as the legendary rank up stone wasn’t available then. The only downside to fusing is that the results are random in terms of stats and the type of weapon you will get, i.e. you will get either Jaihin, Briser, Halphas or Utgard.
3. Get equipment and potentials that adds damage
There are certain equipment (apart from weapon) that actually adds stats like physical / magic attack, critical attack or even boss attack.
One example is the Horntail necklace. By default, it adds critical attack and critical damage (%). Furthermore, if you get the set bonus, it adds like 50 physical / magic attack.
It’s the best in slot for necklaces by far. Another example would be the Immortal Pharaoh Belt (unique rank) and the Immortal Pharaoh Ring (unique rank).
Together they give a huge set bonus of 200 magic / physical attack that would boost your damage for sure.
Those are equipment that adds damage to your total. Another metric to look at are potentials.
Each equipment of rank epic and above will have potentials. They give additional stats to the equipment, and some are useful for DPS.
An example would be this Muspell Thief Gloves. It has additional crit damage (%) and physical damage increase.
Try to get more of these potentials on your equipment and you will add damage over time. You can change potentials using Occult Cubes, Red Cubes or Black Cubes.
4. Get the right jewel set
The best jewel set to add damage for most players is the physical or magic attack jewel.
As you can see in the screenshot, each rank A jewel for physical attack gives 30 attack, which makes a total of 150 for a set.
Furthermore, you get a set bonus if you use all of the jewels of the same color and rank. I receive a 100 physical / magic attack set bonus from rank A jewels.
If you have a rank S jewel set, you should get a 200 physical / magic attack set bonus. You can actually mix different jewels, but it has to be the same color and the same rank.
For e.g. you can mix boss attack jewels (red in color) with physical attack jewels, and you get the set bonus if all are the same rank (e.g. rank A).
The physical damage (%) jewels are only useful for those who probably have a maxed level mythic. Someone did a calculation to see which brought the most damage, and unless you have over 8,500 phy / magic attack (approximately) from your equipment, it’s better to use the phy / magic attack jewels.
5. Emblem is a bonus
The only type of weapon stronger than a PBA is an emblem. You may recognize emblems by the unique background the equipment has.
If your weapon is an emblem, you may have like 300 physical or magic attack higher than a PBA, which is why it’s so precious and rare.
To add to that, you even get an additional emblem potential like 5% crit damage, as an example.
If you do have an emblem weapon, great for you.
In a nutshell
There are plenty of ways to increase damage in MapleStory M. Unfortunately, not all classes are built the same, so you won’t have equal damage even with the same equips.
If you are only fond of high damage, then get a class like Night Lord as they are pretty good for DPS right now.
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